Now, nearly a decade later, Budapest-based Kite Games has seized control of the series, hoping to secure an affirmative direction for the World War II-era, real-time tactics franchise with Sudden Strike 4.īoot up the 5.2 GB download and you’ll be ushered into a main menu that offers a tutorial, twenty-five I wmissions spread across the Allied, German, and Soviet campaigns, as well as a skirmish mode that accommodates multiplayer matches. But in execution, selecting and directing units through an obstinate user interface siphoned some of the enjoyment from the proceedings. Developer Fireglow’s follow-up retained many of the positive qualities of its predecessors, relinquishing command of colossal amounts of land, air, and sea-based units. Such was the case with 2008’s Sudden Strike 3. Occasionally, a franchise can lose track of the elements that once secured success.
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